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Medics are support with Sparks being a Ranger/Support hybrid.Recons are rangers except for Phantom, whose lack of sniper weapons classes him as a stealthy rogue.Fire Supports tend to be warriors, with the exception of Arty as a ranger and Kira as a Rogue/Ranger hybrid.The classes from Dirty Bomb can generalized as this.Nukers: Heavy Weapons Guy (rapid fire), Demoman (area damage).Support: Medic (healer), Engineer (dispensers heal, teleporters move teammates quickly).Warriors: Soldier (long range), Pyro (short range).Small and quick, but doesn't actually do much damage: his primary attack lets him control the target's movement.
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Spitter: Nuker, who fires puddles of damaging Area of Effect acid.Big and tough, though (as the name suggests), actually quite fast too. Left 4 Dead 2 adds a few more special zombie types:.Much stronger and tougher than other types, but not very fast. Boomer attacks obscure their target's screens and summons a horde of AI mook zombies to attack. Smoker: Ranger, with the best attack range of any of the zombies.Hunter: Rogue, as his leaping attacks make him fast and good for ambushing, but he's fragile.Left 4 Dead's team of human survivors are all mechanically identical, but the special zombies (playable in Versus mode) fall into this.See also PVP Balanced, An Adventurer Is You, Competitive Balance, and Fantasy Character Classes. Sometimes, a class may fit more than one category (and may explicitly be a hybrid in-universe) some other times, a Jack-of-All-Trades may be present who can do all of the above (usually not as effectively as specialists). In the right circumstances they can wipe out hordes of opponents, but if caught in a bad spot they'll go down like a pile of bricks thus they're also prime targets. They're usually a Glass Cannon unable to take hits and/or a ponderously slow Mighty Glacier. This makes them especially deadly against large numbers of individually weak enemies. Whether they're a Black Mage casting fireballs or a weapons specialist with a heavy machine gun, they can cover lots of ground with area of effect attacks, rapid fire, or both. The class with the most different names and hardest to define, their singular uniting characteristic is the ability to mow down foes, doing lots of damage. Requires more teamwork than most classes, which can be frustrating on both sides bad support can bring down a good team, but a team that doesn't protect their support is equally annoying. Either way, as a variety of Squishy Wizard, a support class by himself is generally easy prey. They may aid teammates by healing them to keep them alive longer, by offering bonuses to allies, or by inflicting penalties on enemies. Alternatively, they specialize in taking down speedy targets due to their usually more precise accuracy.Īlso "healer" or "buffer", sometimes known more specifically as " White Mage", "priest", or "cleric", they improve their allies' ability to fight without adding much on their own. Best used to take out high-value or defense-heavy targets while being sure to keep their beefier teammates between them and the enemy. They're generally a Glass Cannon, capable of dealing lots of damage to a single target from a safe distance, but aren't very good at defending themselves, especially at close range. Typically a Fragile Speedster, they're usually not sturdy enough to stand up against a direct assault on their own, but are nonetheless valuable for weakening and disrupting the enemy.Īlso "archer", "gunner", or "sniper", they specialize in powerful long-range attacks. This makes them ideal for Hit-and-Run Tactics, given that they're good at both ambushing the enemy and avoiding fights they don't like. The "default" option for many games, they're usually the simplest class to play.Īlso "scout" or "thief", sometimes " Ninja", they emphasize speed and/or stealth above all else. They tend to be something of a Jack-of-All-Stats complemented by a long list of weapons and armor they can use, though they usually lean toward Mighty Glacier as well, being stronger than usual at the cost of being slower than average. Their job is to hit the frontlines and engage in direct combat with the enemy. May also be called "fighter", "soldier", "paladin", "gladiator", "knight" or some other variation of the theme "guy who fights". In addition, this is a genre-neutral list - Character Class Systems are primarily used by RPGs, but show up in everything from FPSes to Strategy Games these days, and this list is meant to reflect that without bias toward any particular genre. This is obviously not meant to be an exhaustive list, but merely to hit the highlights please keep this in mind. See Character Class System for a discussion of classes in general, and Fighter, Mage, Thief for a common tripartite division.